Still early in development, 'Heaven's Gate'is an intense third person cyberpunk 'wuxia' fighting game with a focus on combos and unique playstyles.
Death Blossom
DEMO
An intense mix of organic tribal sounds and harsh electronica.
Hard Light
DEMO
A hard hitting track designed for a multi stage boss level/fight.
Herding Ghosts (2024)
A game where you where you play as a character named Lavender who has recently opened a patisserie in the middle of a ghost town in the hopes of making friends with some of the spooky residents.
Meow Meow Rat
DEMO
A cute and energetic song to get your character ready to start their day.
Carrot Juice
DEMO
A chill song to help you wind down after an intense shift at the patisserie.
THEOMACHIA (2022)
A high octane, physics based wave shooter.
Absolution
DEMO
Heavy with dark basslines, meant to blend into the background a bit as to not be distracting but still have the prominent purpose of getting the player into the adrenaline rich feel of the game.
Red Planet (2022)
A personal short voxel art project of mine to be releasing soon.
Contact
DEMO
A futuristic spacy track, designed to have a low level of intensity but still indicate that something important will be coming soon.
Qingtian
DEMO
A cute and relaxing 'arcadey' track with some chinese instrumentation.
Project Z.E.D. (2021)
An indie fighting game being developed on the IKEMEN engine with a striking art style.
3am Coffee
DEMO
A mix of liquid 'DnB' and 'Jazz' which comes together to make a vibrant and focused track.
Cyber Training
DEMO
An intense 'technoish' electronic soundtrack designed for the training level/room of Project Z.E.D.
Astra Anima (2022)
A unique pixel art fantasy project with multiple cute characters to play as throughout your journey.
Super Menu
DEMO
Cheerful with a powerful main melody, designed to give a strong first impression of what the game is about. (I should be also noted that I cannot take credit for the vocals, they were generously provided by the lead developer's girlfriend)
Townsville
DEMO
Starting off with a simple but catchy melody, then evolving into a full and bubbly electronic symphony.
Postway Pass (2022)
A 3rd person 3D action exploration game with rythm based combat.
Springtime
DEMO
A short happy song to be used for a fun bubbly boss fight experience.
Icy Forest Winds
DEMO
Creepy music to be played whilst exploring a graveyard in the midst of a icy forest. Made to be very atmospheric.
Herding Ghosts beta (2022)
A game where you play along as Lavender, a young witch who runs a cafe with the help of her familiar and cute ghost friends.
Toto's Dream
DEMO
A cute cafe theme with lo-fi inspiration designed to create a cozy relaxed atmosphere.
Feathers
DEMO
The main menu theme for 'Herding Ghosts'. Set's the tone for a fun, cute adventure.
Cyrex City (2021)
Still early in development, Cyrex City is a fast paced action game, where the story is told through the style of a cyberpunk themed comic book.
Club 0
DEMO
Heavy EDM song designed for a nightclub level with lots of trance elements.
Pond Story
DEMO
More of a relaxing peaceful song, designed for the safehaven area of the game.
Rust Racers (2021)
Hard-hitting electronic music was requested for this game. Each soundtrack was mixed and mastered in a similar way to keep a feeling of consistency with the recurring harsh cyberpunk theme of the game.
Erosion
DEMO
A powerful dark synthwave soundtrack, filled with lots of grittily designed basslines.
Ethernet
DEMO
A hypnotic synth soundtrack which makes good use of basslines and sound effects to create a chill but engaging song.
Snowchaser (2021)
Atmosphere was the main aspect of 'Snow Chaser', meaning I had to make the soundtrack immersive and magical. The soundtrack was sculpted to expand upon the environment further than what was portrayed by the visuals.
Icicles
DEMO
A relaxing song designed to illustrate the mystical feeling of the game. The song takes a more experimental turn towards the end as the gameplay gets more exciting.
Cavern Danger
DEMO
A murky song used to illustrate the feeling of walking into an eerie cave, unsure if there's something dangerous residing inside.
Sealad (2020)
A more relaxed and upbeat approach was taken for sealad's soundtrack. Sealad is a game meant to played at a players own pace, so rather than the music having a heavy impact, themes (excluding bosses) were mostly made to have a subtle effect.
Morning Sunshine
DEMO
A happy bubbly melody, designed to showcase the arcady theme/tone of the game for when the player first spawns.
Sandwalker
DEMO
Designed for a hypnosis style boss fight, a repetitive and catchy melody is used alongside a heavy bass and spacy sound effects.
Bullets and Bubblegum (2020)
A mix between horror and electronic genres were employed to create this soundtrack. Old mellotron instruments were also used to emulate a similar feeling to old horror movies, a primary theme throughout 'Bullets and Bubblegum'.
Electric Zombie
DEMO
A heavier electronic track designed for a boss fight, guitars are paired together with the electronic basslines to give the song further grittyness.
Sneaky Stairs
DEMO
A muted stealth song which combines electronic and acoustic instruments together to create a tense yet captivating atmosphere.
Personal projects
Future City
DEMO
A hard hitting synthwave track which makes use of plenty of effects and sound design to give the song an edge of lushness.
70XX
DEMO
Trap/lo-fi song made using high fidelity effects to create a spacy yet heavy track.
Cyber Trap
DEMO
A mix between electronic-synth and trap/hip-hop.
You shouldn't be here
DEMO
Horror ambience to be used in the introduction of a level. Makes good use of personal creative sound design.
Disclaimer
The music displayed on this page is owned by myself and has already been exclusively licensed to other parties. You can not use this audio for any commercial practices/gain, and if it is to be used in a personal endeavour, you must give clear credit to both 'birdsinneon' and whatever game it is from. Please do not contact me tying to purchase a licence for the above shown music.
Heaven's Gate (2024)
Still early in development, 'Heaven's Gate'is an intense third person cyberpunk 'wuxia' fighting game with a focus on combos and unique playstyles.
Death Blossom
DEMO
An intense mix of organic tribal sounds and harsh electronica.
Hard Light
DEMO
A hard hitting track designed for a multi stage boss level/fight.
Herding Ghosts (2024)
A game where you where you play as a character named Lavender who has recently opened a patisserie in the middle of a ghost town in the hopes of making friends with some of the spooky residents.
Meow Meow Rat
DEMO
A cute and energetic song to get your character ready to start their day.
Carrot Juice
DEMO
A chill song to help you wind down after an intense shift at the patisserie.
THEOMACHIA (2022)
A high octane, physics based wave shooter.
Absolution
DEMO
Heavy with dark basslines, meant to blend into the background a bit as to not be distracting but still have the prominent purpose of getting the player into the adrenaline rich feel of the game.
Red Planet (2022)
A personal short voxel art project of mine to be releasing soon.
Contact
DEMO
A futuristic spacy track, designed to have a low level of intensity but still indicate that something important will be coming soon.
Qingtian
DEMO
A cute and relaxing 'arcadey' track with some chinese instrumentation.
Project Z.E.D. (2021)
An indie fighting game being developed on the IKEMEN engine with a striking art style.
3am Coffee
DEMO
A mix of liquid 'DnB' and 'Jazz' which comes together to make a vibrant and focused track.
Cyber Training
DEMO
An intense 'technoish' electronic soundtrack designed for the training level/room of Project Z.E.D.
Astra Anima (2022)
A unique pixel art fantasy project with multiple cute characters to play as throughout your journey.
Super Menu
DEMO
Cheerful with a powerful main melody, designed to give a strong first impression of what the game is about. (I should be also noted that I cannot take credit for the vocals, they were generously provided by the lead developer's girlfriend)
Townsville
DEMO
Starting off with a simple but catchy melody, then evolving into a full and bubbly electronic symphony.
Postway Pass (2022)
A 3rd person 3D action exploration game with rythm based combat.
Springtime
DEMO
A short happy song to be used for a fun bubbly boss fight experience.
Icy Forest Winds
DEMO
Creepy music to be played whilst exploring a graveyard in the midst of a icy forest. Made to be very atmospheric.
Herding Ghosts beta (2022)
A game where you play along as Lavender, a young witch who runs a cafe with the help of her familiar and cute ghost friends.
Toto's Dream
DEMO
A cute cafe theme with lo-fi inspiration designed to create a cozy relaxed atmosphere.
Feathers
DEMO
The main menu theme for 'Herding Ghosts'. Set's the tone for a fun, cute adventure.
Cyrex City (2021)
Still early in development, Cyrex City is a fast paced action game, where the story is told through the style of a cyberpunk themed comic book.
Club 0
DEMO
Heavy EDM song designed for a nightclub level with lots of trance elements.
Pond Story
DEMO
More of a relaxing peaceful song, designed for the safehaven area of the game
Rust Racers (2021)
Hard-hitting electronic music was requested for this game. Each soundtrack was mixed and mastered in a similar way to keep a feeling of consistency with the recurring harsh cyberpunk theme of the game.
Erosion
DEMO
A powerful dark synthwave soundtrack, filled with lots of grittily designed basslines.
Ethernet
DEMO
A hypnotic synth soundtrack which makes good use of basslines and sound effects to create a chill but engaging song.
Snowchaser (2021)
Atmosphere was the main aspect of 'Snow Chaser', meaning I had to make the soundtrack immersive and magical. The soundtrack was sculpted to expand upon the environment further than what was portrayed by the visuals.
Icicles
DEMO
A relaxing song designed to illustrate the mystical feeling of the game. The song takes a more experimental turn towards the end as the gameplay gets more exciting.
Cavern Danger
DEMO
A murky song used to illustrate the feeling of walking into an eerie cave, unsure if there's something dangerous residing inside.
Sealad (2020)
A more relaxed and upbeat approach was taken for sealad's soundtrack. Sealad is a game meant to played at a players own pace, so rather than the music having a heavy impact, themes (excluding bosses) were mostly made to have a subtle effect.
Morning Sunshine
DEMO
A happy bubbly melody, designed to showcase the arcady theme/tone of the game for when the player first spawns.
Sandwalker
DEMO
Designed for a hypnosis style boss fight, a repetitive and catchy melody is used alongside a heavy bass and spacy sound effects.
Bullets and Bubblegum (2020)
A mix between horror and electronic genres were employed to create this soundtrack. Old mellotron instruments were also used to emulate a similar feeling to old horror movies, a primary theme throughout 'Bullets and Bubblegum'.
Electric Zombie
DEMO
A heavier electronic track designed for a boss fight, guitars are paired together with the electronic basslines to give the song further grittyness.
Sneaky Stairs
DEMO
A muted stealth song which combines electronic and acoustic instruments together to create a tense yet captivating atmosphere.
Personal projects
Future City
DEMO
A hard hitting synthwave track which makes use of plenty of effects and sound design to give the song an edge of lushness.
70XX
DEMO
Trap/lo-fi song made using high fidelity effects to create a spacy yet heavy track.
Cyber Trap
DEMO
A mix between electronic-synth and trap/hip-hop.
You shouldn't be here
DEMO
Horror ambience to be used in the introduction of a level. Makes good use of personal creative sound design.
Disclaimer
The music displayed on this page is owned by myself and has already been exclusively licensed to other parties. You can not use this audio for any commercial practices/gain, and if it is to be used in a personal endeavour, you must give clear credit to both 'birdsinneon' and whatever game it is from. Please do not contact me tying to purchase a licence for the above shown music.